AI Insights · Timothy · October 2021
Top 5 Battlefield Commander Games on iOS in Australia: Q3 2021
Explore the performance metrics of the leading Battlefield Commander games on iOS in Australia during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top Battlefield Commander games on the iOS platform in Australia showcased varying trends in downloads, revenue, and active users. Below, we delve into the performance metrics of these leading games, with data provided by Sensor Tower.
Clash Royale from Supercell saw weekly revenue peaking at around $180K in the first week of July, followed by a notable decline, bottoming out at approximately $80K in late August. Weekly downloads demonstrated a downward trend, starting from 11.3K in late June and decreasing to around 6.1K by mid-September. Active users also saw a slight decline from 194.5K at the end of June to about 160K by the end of September.
Art of War: Legions by Fastone Games experienced fluctuations in weekly revenue, peaking at nearly $9.8K in late July and ending the quarter at about $8.7K. Downloads showed a significant spike, reaching 1.9K in the last week of September, up from just over 300 in early July. Active users increased steadily, starting at 5.3K in late June and rising to 9.5K by the end of September.
Revenge of Sultans from ONEMT showed modest revenue figures, starting at around $2K in late June and peaking at $5.8K in mid-July, before stabilizing around the $3K mark towards the end of the quarter. Downloads remained minimal throughout the quarter, with a slight increase to 11 in mid-September. Active users hovered around 40, showing no significant changes.
Art of Conquest: Airships by Lilith Games had a mixed revenue performance, peaking at $6K in mid-July and ending the quarter at $4.3K. Downloads remained consistently low, not exceeding 72 in any given week. Active users saw a gradual decline, starting at 533 in late June and dropping to 294 by the end of September.
TFT: Teamfight Tactics from Riot Games experienced varied weekly revenue, peaking at $6.8K in late July and declining to around $900 by the end of September. Downloads also showed a downward trend, starting at 614 in late June and falling to 377 by the end of the quarter. Active users remained relatively stable, fluctuating slightly around the 15K mark throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.